This week after talking with the Mill I set off to animate the car and get some cameras in the scene. I at first had one long timeline with three different camera moves in it, however we ran into a problem with the FX side. The car moves in different ways and in different parts at different speeds. Thus making it impossible for our FX member of the team to properly sim it. I roughed out the animation using the rigging tools and setting key frames where needed. After a while I finally reached a point for the Pre-Vis that showed us the rough idea of where we are going.
I also took the HDRI from before and painted out the tripod and shadow of myself. This was much easier than I originally thought it would be. I simply just threw it into Photoshop and Clone Stamped myself out.
I might have changed the levels a bit too much, depending on what feedback I am given tomorrow in the meeting.
The final thing I did this week was more shader work.
These are just strait shading materials no textures. I will move into more detail as time moves on however for right now the main goal was to not have the grey Lambert shader on the car. I am struggling with the displacement on the tires right now. It is not creating a deep enough cut into the tire, however when I bump the displacement up to get the effect I want it leaves a gap in the sidewall. This will be the first hing on my list next week to get working properly.
I also need to separate my quilt into different categories. Telling the difference between brushed aluminum, chrome, and reflective metal. This will be fixed for the next turntables coming up.
Iām excited for the work coming up. Shading work is about to get real.